• Posted by : iToonTV Media Tuesday, June 1, 2010

    Games:

    The Legend of Alon D'ar

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    Game Description

    From Stormfront Studios comes The Legend of Alon D'ar, one of the first original fantasy RPGs for the PlayStation 2. The Legend of Alon D'ar was created from the ground-up in the vein of high-action, one-to-four character, console combat and adventure.

    Taking its roots and inspiration from other fantasy RPGs, the game strives to include all of the usual characters, monsters, spells and weapons from the genre, while retaining the traditional heroic style. The graphics system uses effects such as full radiosity, which is described as an advanced character animation method. There are also procedural effects for grass, animated plants, and a 3D particle system for spells and magical attacks. An interactive and dynamic camera allows players to see the action from multiple angles.

    Speaking of 3D, the graphics in The Legend of Alon D'ar are rendered in real time, taking advantage of the 128-bit system's power. Along with an organic look and feel such as streaming rivers, wind-blown grass and ambient creatures, the world is designed to be seamless from level to level, while combat occurs in the standard game environment instead of breakaway scenes.

    With the game's unlimited character growth and flexible character development, the designers not only hope to achieve a balance of realism and fantasy enhanced by original artwork and special effects, but to also establish The Legend of Alon D'ar's foundation into a franchise.
    ~ Cal Nguyen, All Game Guide

    Production Credits

    Company 1: Ubi Soft; Vice President: Bret Berry; Executive Producer: Dexter Chow, Hudson Piehl, Daniel Prousline; Producer: Garrett Graham, Charles Harribey, Jon Kromrey, Adrian Earle; Associate Producer: Damon Perdue, Chuck Yager; Marketing Group Brand Manager: Gary Keith; Assistant Brand Manager: John Coghlan; Public Relations Manager: Melanie Hodgson; International Coordinator: Anne Blodel; Localization Manager: Coralie Martin; Contrent Manager: Fabrice Pierre-Elien; Manual Editor: Garrett Graham, Marc Fortier, John Coghlan; Qa Lead: Jess Sterzl, David Deschenes; Qa Tester: Ian Smith, Louis-Philippe Bouchard, Jean-Frederic Bouchard, Jean-Francois Dupuis, Christian Fortier, Alexandre Dubois, Pascal Martel, Stephane Arbour, Roger Champagne, Sebastien Yelle; Special Thanks: Sarah Taylor, Douglas Riley, Soopah Teeeg!, Lance Goody, Mark Buchignani, Robert Clarke, Steve Borstead, Robin Joss, Kim Beyer, Katie Kelly, Jaia Sun-Childers, Tim Larkin, David Bunnett, Jim Hanson, Gary Burbaker, Tina Kowaleski, Bruno Matzdorf; Company 2: Ubi Soft Montreal; Company 3: Stormfront; 3D Graphics: Matt Gilbert; Camera & Sound: Paul Skibitzke; Pathfinding: Paul Skibitzke, Mark Danks; Special Effects: Richard Weeks, Matt Gilbert, Anton Lomakin, Elena Lesakova, Slava Volodarsky, Eugene Davidenko; Art Direction: Bill Boyer; Conceptual Design: Fred Aquino, Devin St. Clair, Will Elder-Groebe, Ben Wanat, Michael Spaw, Nic Boudreau; Animaiton: Will Elder-Groebe, Steve Ekstrom; Texture Artist: Fred Aquino, Will Elder-Groebe, Steve Ekstrom, Doug Watson, Jeff Weir; Cinematics: Ben Wanat; Object Modeler: Nic Boudreau; World Modeling & Textures: Martin Walker, Fred Aquino, Bill Boyer; Ambient Animation: Nic Boudreau; Additional Art: Scott Foust, Billy Sullivan; Additional Writing: Adrian Earle, Jerry Darcey, Matt Tieger, Randy Littlejohn; Freaturing the Voices Of: Zoe Galvez, Susan Marie Brecht, Robb Mills; Project Manager: Sarah W. Stocker; Executive In Charge of Development: Don Daglow; Company 4: Creat Studio Inc.; Production Director: Natasha Kholiavko; Modeling: Dmitry Kholodov, Fedor Gilmutdinov, Yuri Tchernich, Blagoy Borisov; Post Processing: Olga Cheremisova; Production Babies: Maia Danks, Jennifer Tso, Jasmine Chow, Haley Mariotti, Max Lobato
    ~ Keith Adams, All Game Guide

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